FAQ

  • What is Street Wolves?

    Street Wolves is a table top roleplaying game setting for Savage Worlds.

    Players go on missions in a world that’s heavily inspired by Synthwave music and aesthetics, neo-noir fiction like the film Drive, and TV series like Miami Vice.

    Street Wolves is set in the late 1980s, which is a bit different than our own. Technology is a bit more advanced, and a mysterious substance called Vapor gives some cities a cool look and also given a few people special powers.

  • What is a TTRPG Setting?

    A table top role playing game setting is the set dressing for a role playing game. It’s the flavors and details that make up the world that you are playing in.

    You can think of it this way: The mechanics (in this case we’re using Savage Worlds), is like the game engine that runs the game, where Street Wolves is everything else.

    A setting answers the biggest questions: Who, What, Why, Where, and When. And it does so by providing things like background information. Where the game takes place. Who the enemies and allies are in the world. What the heroes are most often likely to encounter in their adventures. Why are the heroes needed and what they’re expected to do. And other details to make it a living world for Players to engage with.

    A lot of ttrpg settings like Street Wolves will have some added mechanics that work with the base ones to help sell the themes of the setting. For instance, a horror game may have Stress or Sanity mechanics where a pulpy superhero game wouldn’t necessarily need them.

  • What Do I Need to Play?

    Savage Worlds: Street Wolves is a setting for Savage Worlds, so you need a copy of the Savage Worlds core rules in order to play. Street Wolves uses the most current version of Savage Worlds, Savage Worlds Adventure Edition.

    Street Wolves: To play Street Wolves, you need Street Wolves. There is a free Jumpstart that has a bare minimum of rules and an adventure included. For the full experience, there’s the Street Wolves core book.

    Players: You’ll need one person to be a Game Master who will run the game and a few other Players to take the roles of Street Wolves.

    An optimal Street Wolves Pack (team) consists of three to four Players with the Game Master coordinating the action.

    Dice: A set of dice like you’d use for many popular role playing games, which includes a d4 all the way up to a d20. You might also want an extra d6 that looks different than the other dice to use as a Wild Die.

    Playing Cards: A standard deck of playing cards with Jokers included.

    Characters: There are rules to make characters in the Street Wolves core book along with some premade characters to quickly get going. And also you can find some more characters in the Street Wolves Jump Start or Street Wolves Archetypes Vol. 1.

  • What is Savage Worlds?

    Savage Worlds is a table top roleplaying game system made by Pinnacle Entertainment that can be used to run all kinds of games.

    The core rule book is currently Savage Worlds Adventure Edition. It contains rules for things like character building, combat, and everything else you need to run a roleplaying game.

    It does not have a setting attached to it. You can either make your own or use settings like their popular Deadlands setting or Table Cat Games Street Wolves.

    The cost of Savage Worlds is relatively low, only about 10 bucks for the pdf version. Settings are usually very affordable as well, so even if you’re buying two books, in the long run it’s often less than other games.

  • How Do I Play a TTRPG?

    The most simple answer is a GM describes a situation and you tell them what you’d like to do. The GM resolves what happens. Sometimes the actions you want to take involve rolling dice, which tell you if you succeeded or failed what you were trying to do.

    For example, let’s say the GM says your character is looking at a bottomless chasm. You tell the GM that you’d like to throw some sand to watch it fall down the pit. She then says that the falling sand reveals an otherwise invisible walkway.

    Alternatively, you could have said you’d want to use your whip to swing across the chasm. In that case, your GM would make you roll your “whip swinging” skill dice to see if you succeed.

    To find out more about how to play a roleplaying game in general, check out this page.

    To find out how to play Savage Worlds, check out this video.